![]() Kojima Productions wouldn’t go so far as to give players anything like a proper tutorial or controls that made sense, but the new camera gave players time to wait, consider, calculate and execute. Distant enemies emerge through the haze without Snake needing to pause in first-person to track them, and a two- dimensional world becomes a three- dimensional playground.īeyond the chance to see everything up close, the rethought camera introduced something new to the game: time to think. Snakes slither in the long grass, frogs climb trees overhead, and alligators prowl the swamps. Viewed from Subsistence’s head-height perspective, Snake Eater’s forest comes alive. With that one change – certainly few cared about Metal Gear Online bundled on a second disc, or the Metal Gear Acid 2 link-up – MGS3 went from being one of the better games of 2004 to being a game that would persist, and subsist, in memory. The MGS3 that the gaming world remembers best was born a year later, when Kojima’s team returned to the game and replaced Snake Eater’s top-down perspective with a free 3D camera stationed just behind Naked Snake’s shoulder. Long before the days of VR missions to teach him which buttons do what, Snake is dropped into the Soviet Union without instruction or tutorial, equipped only with a small pack – and only then if he can find it, since he dropped it mid-descent – and some of the most cumbersome controls ever attached to a console game’s protagonist.īut everyone’s fond memories of MGS3 are coloured by its remake. It’s been said all too often that MGS3: Snake Eater (later updated and repackaged as Subsistence) was Hideo Kojima’s own take on classic Bond movies, but did James Bond ever suffer so much and fail so often? Dropped from the edge of space, caught in a nuclear blast, stabbed, shot, double-crossed, tortured, partially blinded, double-crossed again, forced to kill his surrogate mother, and double-crossed again, Snake is forged into the bitter and betrayed soldier who will become the series’ antagonist.īy the game’s end, Snake is cast in steel and players along with him, but it’s a story better told with mechanics than narrative, and by the player instead of Kojima. But before the opening credits signal the end of the Virtuous Mission and the beginning of Operation Snake Eater, everything about Metal Gear Solid 3 lives within boundaries of probability no more outlandish than the ones that have bracketed the activities of James Bond since the late 1950s. Later, in less plausible events, Snake will fight a ghost and a man made of bees.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |