![]() Red Giant attacks primarily with physical based attacks. Red Giant will say “That Magic is Useless!” if it misses, but pay no heed to that message and just keep casting it until it does not miss. It may take a few attempts to get the effects of Meltdown to actually take – you will know it has been successful if Red Giant changes color (to a pinkish color as shown in the screenshot to the right). Casting Meltdown on Red Giant will have no effect if you cast it using lower level characters, so make sure that Squall or another high-level party member casts it. Much like Trauma in the previous boss battle, Red Giant has incredibly high vitality making regular attacks next to useless. ![]() Make sure to draw the Guardian Force, Pandemona, if you forgot to draw it from Fujin/Raijin in front of the hotel in Balamb. The next boss (Trauma) will appear behind you. Enter that as the phrase on the painting at the front of the room. In other words, “In the Garden Sleeps a Messenger”. The solution to the puzzle is VIVIDARIUM (Garden), INTERVIGILIUM (Sleep) and VIATOR (Messenger). The hands of the clock point to VIII, VI and IIII (although note that the actual roman numeral for the number 4 is IV and not IIII) and so you need to find the paintings with those letters in them. The solution to the puzzle is on the clock in the middle of the room. So which words should you use and how do you solve the puzzle in the Art Gallery? You can use the words you read to come up with the title of the painting. Each time you read one of the other paintings it will give you a word. The picture on the left of the bottom floor has a title that is “too faint to read” so you must fill it in. The puzzle in the Art Gallery is easy enough to solve. Next head down the staircase again, over the portal, and through the doorway on the bottom floor of the room to reach the Art Gallery. Make your way down the staircase and through the door on the right. Go upstairs again and take the pathway off to the right and up the stairs instead of going through the main double doors (leading to the room with the chandelier). ![]() You will find yourself back in the main entryway where you started. Follow the hallway south and take the door on the right. When you return to the room with the chandelier (and the hatch to the wine cellar) make your way through the doorway on the left. There is an Aura draw point in the top-right corner of this room, but other than that there is nothing left to do down in the wine cellar so head back up. It is weak to Fire and Ice (if you unlocked Magic after the previous boss) but will primarily use Thunder based attacks.Ĭhoose to unlock Magic at the conclusion of the battle against Tri-Point as you will need magic attacks for the next boss. Locate the hatch door on the floor and open it to reveal the wine cellar.ĭraw the Guardian Force, Siren, from Tri-Point if you missed drawing her from Elvoret in Dollet.Īs mentioned above, and as the Tri-Point itself will mention to you in battle, Tri-Force plans to use elemental attacks and is weak to certain elements. The chandelier in the next room will fall to the ground as soon as you walk on it. Go through the doors behind the boss you just destroyed. You should junction Thunder elemental magic to your elemental defense prior to engaging in the next boss battle as the next boss counter attacks with a thunder type spell after each attack. Unlocking command abilities can be quite useful as you can junction the Revive and Recover abilities in lieu of unlocking Magic or Items. Otherwise, pick to your hearts content – and obviously pick abilities that lend to your play style. When given the choice to unlock a command, choose Draw if you are missing and Guardian Forces. ![]() Still no strategy for this boss either, just use attack until you have defeated it. Part of the way through the battle Sphinxaur will drop its mask to become Sphinxara. There is not too much of a strategy to this fight because the only command that is currently unlocked is Attack. Head up the stairs to fight you first boss, Sphinxaur.
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